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Bsg deadlock nebula
Bsg deadlock nebula






bsg deadlock nebula

When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions: The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending. The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals however, it is used almost exclusively for anti-missile defence. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. “Krypter, krypter, krypter! I’m winged! Krypter, krypt-“Īmongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. The difference between hearing your name whispered one more time, or never again. “Tin can on my tail, take it down take it down!” In our world, one stray slug is all it takes. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin. That armor could take a hundred salvos of heavy ordnance. One single pressure lock between life and a violent, cold, improbable death. No one else does what we do, out here in the quiet. Until next time, keep your Vipers in the air, and the Cylons out of your kill slot!īattlestar Galactica Deadlock - Dev Diary #9 'Evasive Action' We hope that creating possible counters for the AI will increase the challenge and interest for veteran players. From talking with players and checking some of the autocam footage that has been posted online, we’ve seen a number of tactics develop. We are also making some improvements to the tactics used by the AI. We’ll share more details about how we will do this as we progress through development. Our aim is to make each battle be have a unique twist, so that no two battles are ever quite the same. We are looking at ways to make the random encounters, resource missions and skirmish modes more varied and interesting. Battlestar Galactica Deadlock is a game of space battles at its core, and we’ll never move away from that as a focal point.

#Bsg deadlock nebula update#

The theme for the next update is increasing replayability. We are already hard at work on a new update. Seeing an influx of new players is very motivating to us as developers, and we are really excited to be able to continue to working on improvements and new features for the game.Īfter each update, we always look at the feedback and requests, and use that information to inform what changes and improvements to work on next. It’s been a while since the launch of The Broken Alliance and the Endurance update, and we wanted to stay a huge thanks to everyone who has bought and played the game recently. Words wouldn’t do either of them any good now. Sam turned and left, smashed glass crunching underfoot. That was all the evidence the Praetor needed. Do the Cylons have a staging ground out there? Do you trust your data?” “Look me in the eye and tell me you got it wrong.

bsg deadlock nebula

Sam slammed her hands once again on the table. “Do you trust your own data?” Helena looked up with an expression as if she’d been slapped. No one else believes the Cylons can even go out that far.” “Whatever it takes to stop you from running this frakking suicide mission. “Who else will go back to Tauron and look after Zach?” “Tell me who else can go out and do what I do.” She needed to re-cage this anger, and made a conscious effort to unclench her bloodied fist. “Who else will?” Sam turned on her sister. Battlestar Galactica Deadlock - Dev Diary #8 "Not Done Yet"








Bsg deadlock nebula